Sean Nikkel

Programmer / Game Developer

About

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Hello! I'm Sean, and I'm a game developer with experience in graphics and engine programming. I recently graduated DigiPen Institute of Technology with a BS in Computer Science degree, and currently I am employed at Sucker Punch Productions as a tools programmer. I am very passionate about making games, and collaborating with others to solve problems and come up with new ideas. I also greatly enjoy designing code to bring those ideas to reality!

If you have any questions or offers, or would just like to say hello, send me an email at contact@seannikkel.com. You can also view my resume here.

Demo Reel

My Projects

2021-2022

Flux Engine
Vulkan Renderer
Custom Engine
Voxel Engine
Sandbox
Custom Engine
Repossession
Action Stealth
Unreal Engine 4

2019-2020

Tome
Exploration
Unreal Engine 4
Nohra
Precision Platformer
Custom Engine
Javelin
Puzzle Platformer
Custom Engine
Keeper of the Realms
Precision Platformer
Custom Engine

2017-2018

Breakthrough
Endless Scroller
Unity