Sean Nikkel

Programmer / Game Developer

About

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Hello! I'm Sean, and I'm a game developer with experience in graphics and engine programming. I recently graduated DigiPen Institute of Technology with a BS in Computer Science degree, and currently I am employed at Sucker Punch Productions as a tools programmer. I am very passionate about making games, and collaborating with others to solve problems and come up with new ideas. I also greatly enjoy designing code to bring those ideas to reality!

If you have any questions or offers, or would just like to say hello, send me an email at [email protected]. You can also view my resume here.

Demo Reel

My Projects

2021-2022

Flux Engine
Vulkan Renderer
Custom Engine
Voxel Engine
Sandbox
Custom Engine
Repossession
Action Stealth
Unreal Engine 4

2019-2020

Tome
Exploration
Unreal Engine 4
Nohra
Precision Platformer
Custom Engine
Javelin
Puzzle Platformer
Custom Engine
Keeper of the Realms
Precision Platformer
Custom Engine

2017-2018

Breakthrough
Endless Scroller
Unity