Programmer / Game Developer
Nohra
Info
Genre |
Precision Platformer |
Release Date |
May 2020 |
Engine |
Custom (OpenGL) |
Programming Language |
C++ |
My Role |
Lead Programmer |
Team Size |
14 members |
Development Time |
8 months |
Contributions
- Major engine and overall game structure work
- Assisted teammates with system implementations
- 3D Phong lighting system using GLSL shaders
- ECS implementation for handling game objects
- Player controller using a finite state machine
- Loading screen with asynchronous asset loading
- Developers' level editor interface and functionality
- Configurable collision trigger system
Download